Draw & Save
About this game
π€ You're the last boat on the beach. Someone's gone under past the buoys β and the fins are already circling. π¦ You get one shot. Trace a route across the water with your finger, let go, and watch it happen. No steering. No brakes. No takebacks. β‘ π¦ Sharks patrol in loops that do not wait for you. πͺ¨ Rocks don't move. They also don't forgive. π₯ Clip either one and the entire run is gone. Easy to draw. Brutal to plan.
How to play
Five steps, then four rules that actually decide runs β and those rules are the part most listings get wrong. I pulled them from the code rather than guessing: Everyone, or nobody β leave one swimmer and the level fails All the clocks run at once from release, so a half-empty bar means that swimmer goes first One touch and you're done β rocks and sharks both sink you and reset the count to zero Sharks move while you do β draw for where they'll be, not where they are
