Gemmoa

3D Pyramid Maze

960×540
눌러서 시작

About this game

A 3D maze that IS a mountain. Roll a glowing ball up a stepped square pyramid, climbing terrace by terrace from the base edge to the golden summit — the maze wraps all four faces, so solving it and climbing it are the same act. A red chaser hunts you through the same open corridors you use. It paths as freely as you do, and catching you sends you back down the mountain. Gold coins are scattered across all four sides, most of them off the safe route, so every detour is a gamble. 25 hand-tuned pyramids, an overview map, a daily challenge, and four hand-lit looks that run from desert sunrise to starlit night — three of them unlocked by exploring, alongside ten cosmetic rewards that never expire. Pull the camera back at any moment and the whole pyramid frames itself. Not in the mood for a chase? The comfort settings are free and always available: slow the chaser, keep your progress when caught, or switch the chase off entirely and just climb.

How to play

GOAL Enter at the green START in the middle of a base edge and work inward and upward to the golden SUMMIT at the centre. Reach it to clear the level — you're carried straight into the next one. MOVE Arrow keys or WASD, or the orange arrows at the bottom left on touch. Movement is relative to the screen, and holds the direction you pressed until you release. CAMERA Drag the maze to turn it, or tap the two curved buttons at the bottom right to snap 45° at a time — handy for lining up square with a corridor. Q and E do the same on a keyboard. Pinch or scroll to zoom, or press + and −. Right-drag with a mouse, or drag with two fingers, to lean the view off the ball and peek around a corner; it springs back as soon as you move. Zoom right out and the view re-aims itself to frame the whole pyramid. The view never turns on its own. MAP Press M or tap the map icon for an overview showing you, the chaser, the summit and any coins still out there. The game pauses while it's open. Esc closes it. The route isn't on it — that's what Hint is for. HINT Opens that same map with the full route drawn on it, then leaves the route glowing on the floor for a few seconds after you close it. Where the platform supports it this is paid for by watching a short rewarded video, and the button says so before you press it. THE CHASER A red ball hunts you through every corridor you can use, and gets quicker as the levels climb. Catching you sends you back to the start of the level. COINS AND REWARDS Roll into a coin or tap it to collect. Coins unlock ten cosmetic rewards — ball colours, trails, an aura ring, extra themes — earned purely by exploring. They never expire, and nothing you do can take one away. COMFORT — free, always available Zen switches the chaser off completely so you can explore at your own pace; times aren't recorded while it's on. Gentle keeps the chaser but slows it by about a third. Checkpoint restarts you at the highest terrace you reached instead of all the way back at the base. Turn any of them on or off whenever you like — there's nothing to earn first. OTHER CONTROLS Menu (☰) holds levels, saves, themes and settings. Daily takes you to today's featured level. Restart puts the ball back at the start of the current level; it asks first, and your coins and unlocked levels are untouched.

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